More and more academic research projects are starting to explore the usage of interactive displays in public space but until today there are three central limitations in this area of investigation:
Limitation 1: There are merely empirical investigations
The vast majority of research projects with interactive displays in public space is based on explorative investigation only. Most projects analyze the spread large-scale displays in public space from a very generic perspective, raise general non-systematic questions and offer only hypothetic answers. The entry of interactive applications into public space is part of a greater tendency: computer usage has seeped into public life and is no longer restricted to mere task fulfillment at the workplace. While task oriented theories simply regard the “how” of an activity but not the “why”, they leave questions concerning underlying motivations unanswered. Presently there exists a significant need for furthering the understanding of motivations behind user activities. Only very little is known about the process of interaction and particularly, about how interactive displays activate engagement of passers-by and encourage intensive user-interaction.
Limitation 2: Real-world studies are needed to fully understand public interaction processes. Continue reading ‘Public Displays: Research Limitations’
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